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Old 12-23-2014, 04:44 PM
Kurt505 Kurt505 is offline
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Join Date: May 2009
Location: Communist state
Posts: 13,243
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Quote:
Originally Posted by edmhunter View Post
I wanted to post this for whatever it is worth, you can most likely find a flatter shoot in gun ,but.............................

Yards / Muzzle Velocity(FPS) Energy(FT-LBS) Drop In Inches(100YD) Zero Drop In Inches(200YD) Zero
MUZ: 2,900 3360 -1.5 -1.5
100: 2716 2947 0 1.6
200: 2539 2576 -3.2 0
300: 2369 2243 -11.8 -7
400: 2206 1944 -26.7 -20.2
500: 2049 1677 -48.6 -40.6
600: 1898 1440 -78.9 -69.2
700: 1756 1232 -118.8 -107.6
800: 1621 1050 -170.1 -157.2

with the right scope it works like this:

at the turret settings:

100 turn the turret to 1, aim point and shoot, dead on, dead animal.
200 turn the turret to 2, aim point and shoot, dead on, dead animal.
300 turn the turret to 3, aim point and shoot, dead on, dead animal.
400 turn the turret to 4, aim point and shoot, dead on, dead animal.
500 turn the turret to 5, aim point and shoot, dead on, dead animal.
600 turn the turret to 6, aim point and shoot, dead on, dead animal.
700 turn the turret to 7, aim point and shoot, dead on, dead animal.
800 turn the turret to 8. aim point and shoot, dead on, dead animal.

Huskemaw turrets work on 25 yard intervals. Does not get simpler then that and with Nosler Trophy Grade Accubond 180 Gr. 300 WSM, the impact good outcomes, but not for the intended target.
Looks like all the huskamaw needs is smart bullets that can compensate for wind drift and calculate speed vs distance for giving proper lead on moving game.


I think this is the chink in the armor.